This is a track I created for a rehearsed reading of REUNION by Jamie Griffiths, a play I sound-designed in 2011. The director required a track that could be used to bridge scenes during this rehearsed reading – in the end, I created the track below, and used the various elements within between scenes, with … Continue reading
Tag Archives: sound design
Who is Moloch: Music
The sound design for Who is Moloch featured classic Vietnam anti-war songs as Alasdair’s infernal, post-apocalyptic disc jockey speaks. His voice, heavily distorted and tuned down a couple of octaves, had an unnatural, demonic quality. This is the opening – M*A*S*H, Big Ben and the BBC all in one track! We ended on Zager and Evans’ “In … Continue reading
More Light: Music
Building on the soundscape work I did on Amadeus and A Fistful of Snow, More Light was a messy mash-up of fantasy, science-fiction and holy music; Philip Glass, Brian Eno and Star Trek; pomp, circumstance and plenty of cheese! Our opening track combined a space-shuttle countdown, a keyboard piece aiming to emulate and expand on Glass-like … Continue reading
When All the Crowds Have Gone: Music
My sound design for When All the Crowds Have Gone was heavily inspired by our venue – a very large and cavernous church and community centre in Brighton. Playing with the idea of large indoor spaces, we used our venue to highlight the mausoleum-like quality of the large villa the lead, John, has built for … Continue reading
A Fistful of Snow: Music and Trailer
A Fistful of Snow featured a complicated, detailed soundscape, and we also had some of the show filmed and cut into a trailer. Here’s a chance to see all of that in one place. “I Had It All” was one of the first songs Danny and I wrote – with the concept of a man … Continue reading
The Mercy Seat: Music
My sound design for The Mercy Seat combined city noise, 9/11 footage and Scott Walker’s more mad warblings on his recent albums to create a complex and detailed soundscape I could fade in and out live during beat and scene changes. Below is a sample of that. Continue reading
Amadeus: Music
Amadeus was the first show I worked on where I started to get interested in sound design – specifically, in how I could choose and alter sound to better fit the show I wanted to direct. In the case of this show, I trawled Mozart’s back-catalogue for pieces I could use for the play, and then … Continue reading